Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment (Schreier, 2024)
I started this book late November last year and I finished it yesterday on April 7th, so it took me about 5 months to finish this book (wow). I’ll have text blurbs for interesting ideas from the book rather than serving as a chronological summary. Also, this will be one of the longer summaries, most of my summaries in the future will likely only be a couple paragraphs or so.
Early Years at Blizzard #
1991: Blizzard was founded as Silicon and Synapse by Allen Adham and Mike Morhaime, graduates from UCLA.
Taking contracts from Interplay with assistance from Brian Fargo but created their first game, Warcraft, as a multiplayer fantasy variant of Dune II.
Warcraft II emphasized approachability and depth for the sequel and was the first big success, selling 1 million copies, as well as establishing the company structure of QA teams.
Diablo was developed by a separate studio (Condor) as a contract.
Compensation was continually stifled and there was continual crunch.
Starcraft was a massive success, in particular benefitting from internet infrastructure being built in Thailand and South Korea and the start of PC Cafes.
Blizzard attempted to make a point and click adventure Warcraft game but canceled it, even after bringing in Steve Meretzky, the legendary designer behind adventure games like Sorceror and Zork Zero.
Before Overwatch #
World of Warcraft
- It was based off the successful EverQuest MMORPG.
- Relied on homegrown talent from QA/testers
- Inspired early internet memes and forming a collaboration with South Park.
Failure of Titan
- 2008: development began as a new MMORPG, combining FPS game with sim game.
- FPS portion was prelude to Overwatch which was a grand success for Blizzard, though not completely satisfying Kotich
Heartstone
- The game idea was incubated by a smaller team (as other developers shifted to work on battle.net)
- An unexpected hit
Diablo 3: launch missteps and the auction house was improperly done
- Financial people at the game recommended that they don’t overcharge so monetization serves players well - this never happened at the company again
- Reaper of Souls fixed the game up
- Morhaime’s regret: not continuing to support the game
Heroes of the Storm
- DotA was a custom map in Warcraft III, developed by Icefrog, foucsed on singular units rather than commanding many
- Valve contacted the developer and helped create DotA 2
- Riot Games created League of Legends as another game based on that mode
- The first time Blizzard missed the boat
- DotA was a custom map in Warcraft III, developed by Icefrog, foucsed on singular units rather than commanding many
Battle.net
- Pat Wyatt came up a novel idea: to provide free online infrastructure for Diablo and Starcraft,
- Mike Morhaime approved, wanting to serve the players right.
- He thought of a lucrative, industry-changing initiative: to turn Battle.net into a digital store for a variety of PC games instead of just Blizzard’s (this was shot down by executives who wanted to focus on Blizzard).
- Big mistake in retrospect
- Pat Wyatt came up a novel idea: to provide free online infrastructure for Diablo and Starcraft,
Parental struggle for Blizzard #
- Initially owned by Davidsons and Associates (an educational game company) which was bought by CUC (a consumer services conglomerate)
- That company committed substantial financial fraud (overstating merger reserves that were reported as earnings).
- 1997: Blizzard was sold to publisher Havas which was itself purchased by Vivendi
- 2008: Activision merged itself with Vivendi Games, with Kotich leveraging his connections at JP Morgan and making the debt into shares to gain ownership
- 2023: Microsoft buys Activision-Blizzard after turmoil from sexual assault scandals
Esports #
- After Starcraft took off in Korea, KESPA was founded to handle licensing for the sport
- contentious meetings between Blizzard and KESPA - ‘you’re the ball’
- For Starcraft II, Starcraft reached an agreement with the organization.
- Overwatch emphasized esports with a professional league owned and operated by Blizzard.
- Blizzard was interested in investing in Twitch but hesitated, leading Amazon to take the company.
- OVerwatch also introduced lootboxes (1 billion in revenue)
- They charged $20 million per franchise (Kotich pushed the number so high to get the interest of billionaire sports teams owners to invest)
- Got owners of NFL teams (ex. Robert Kraft) to invest
- Overwatch League was different in that the organization was set up to give Blizzard money
- However, game updates were slow and Team 4 resisted commercialization (including sponsorships)
- Overwatch 2, with most of its development focused on a PvE mode rather than the main PvP mode, came out half-baked.
- The pandemic and the switch to YouTube were the final nails in the coffin, with the league ending in 2023
Clashes between Activision and Blizzard #
Bobby Kotich grew up always interested in generating profits (with smaller businesses when he was younger)
He and his roommate took a look at Mediagenic, started to fail despite creating hits long ago.
- Kotich acquired the company, renamed it to its old name Activision, and was ruthless, heavily rewarding and punishing the people there.
Brought in Armin Zerzha who was hated at Blizzard, fixated on profits
- He eventually became CFO
Blizzards culture contrasted as letting games simmer and given the proper time. This contrasted heavily with Ac culture.
Activision’s corporatization of Blizzard
- Stack ranking introduced.
- Profit-sharing weighted toward hit games
- There was still a Blizzard “tax”: High prestige, low pay.
- QA and testers underpaid, overworked.
Cultural Issues #
- Frat-like - company retreats to Las Vegas for partying, alcohol and blurred personal-professional boundaries
- Emphasized a blurring of lines in terms of personal life and corporate life
- Women pushed out and not in leadership
- 2023 - California Lawsuit
- While mildly inaccurate, it highlighted sexist behavior at the company (example, a manager hitting on his suboordinate)
- WSJ article - Kotich sent email dismissing the lawsuit and saved a COD producer after an investigation suggested that he should be fired
Microsoft Acquisition #
- $69 billion - October 13, 2023
- FTC’s lawsuit failed after Xbox promised COD on PS
- Leadership - Mike Ybarra as President and Xbox’s Matt Booty - emphasized hands off approach
- Layoffs after and Adham’s two projects cancelled, so he left the company (all founders gone)
Timeline: #
1991 - Founded 1994 - Warcraft: Orcs and Humans 1995 - Warcraft II 1997 - Diablo 1998 - Starcraft 2000 - Diablo II
2004 - World of Warcraft 2010 - Starcraft II: Wings of Liberty 2012 - Diablo III 2014 - Heartstone 2016 - Overwatch
2022 - Diablo Immortal 2022 - Overwatch 2 2023 - Diablo 4